High risk
Street heists
Run robberies and criminal actions for loot and heat. Failures cost you — wins rewrite the scoreboard.
Pre-launch teaser — not playable yet
Solana · browser MMO · $CRIME economy
CrimCity is a wallet-first crime sim: sign in with Solana, run rackets, grow an empire, and trade in a player-driven black market — all while the city reacts with events, leaderboards, and real consequences.
Launch window to be announced
Every module is a different lane in the same city — grind solo, flip on the market, or chase the top of the boards.
High risk
Run robberies and criminal actions for loot and heat. Failures cost you — wins rewrite the scoreboard.
Business
Rent plots, grow product, run the lab, and scale a supply chain that pays in $CRIME.
Player economy
List contraband, hunt for deals, and move inventory through a living underground marketplace. Stack product in Business first — the bazaar opens as modules go live.
Progression
Turn materials into gear and consumables — every recipe is another edge in the city.
Live world
Headlines, crackdowns, and limited-time swings that change how the round feels for everyone.
Solana
Wallet-native flows: sign in, pay where required, and withdraw through routes with real stakes.
A neon-noir sandbox rendered like a late-night crime serial.
Client, wallet flow, first scoreline—all of that arrives together when the season is ready. Until then, this is only the weather report: street heat that can turn on you, operations you stack instead of grind, a market where other players set the price, and money that stays on Solana when the tab comes due. We are holding the door until walking through it feels like the first night we promised.