CrimCity

Pre-launch teaser — not playable yet

Solana · browser MMO · $CRIME economy

Own the block. Chain the hustle.

CrimCity is a wallet-first crime sim: sign in with Solana, run rackets, grow an empire, and trade in a player-driven black market — all while the city reacts with events, leaderboards, and real consequences.

Launch window to be announced

  • Wallet Sign-in & payments
  • $CRIME In-game economy
  • Live Events & market

Built for players who want weight

Every module is a different lane in the same city — grind solo, flip on the market, or chase the top of the boards.

High risk

Street heists

Run robberies and criminal actions for loot and heat. Failures cost you — wins rewrite the scoreboard.

Business

Build the operation

Rent plots, grow product, run the lab, and scale a supply chain that pays in $CRIME.

Player economy

Black market

List contraband, hunt for deals, and move inventory through a living underground marketplace. Stack product in Business first — the bazaar opens as modules go live.

Progression

Crafting & recipes

Turn materials into gear and consumables — every recipe is another edge in the city.

Live world

City pulse

Headlines, crackdowns, and limited-time swings that change how the round feels for everyone.

Solana

Cash routes

Wallet-native flows: sign in, pay where required, and withdraw through routes with real stakes.

The real city ships in one piece

Client, wallet flow, first scoreline—all of that arrives together when the season is ready. Until then, this is only the weather report: street heat that can turn on you, operations you stack instead of grind, a market where other players set the price, and money that stays on Solana when the tab comes due. We are holding the door until walking through it feels like the first night we promised.